gamer gamer
plaything keynote speakers symposium exhibition catalogue registration

dlux media arts
plaything. choose your weapons. futurescreen 03
digital games art exhibition symposium. Firstdraft Gallery, 116 - 118 Chalmers st, Sydney. Opening wednesday 8 October until Sunday 19 October 2003  
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participants


AvatarBodyCollision

+ http://get.to/vicki

Vicki Smith Vicki Smith is a visual artist who has been producing commissioned work and exhibiting her art for almost two decades. She has taught adult education in IT and the web and is now involved in a cluster group of eight schools on the West Coast, delivering Professional Development in ICT to teachers. She works in a design capacity for both print and web, collaboratively on mural projects and in the digital storytelling medium. Working with Avatar Body Collision has given her the opportunity to explore the dramatic process and further her interests in theatre, film and stage design. As well as producing graphics and avatars, Vicki performs and has contributes to developing characters and devising stories.
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Andrea Blundell

Select Parks + http://selectparks.net/

Andrea Blundell Andrea Blundell's qualifications include a Bachelor of Fine Art (RMIT) a Postgraduate Diploma of Fine Art (VCA), and an Advanced Certificate IV 3D Modelling and Animation (AIE). She has been exhibiting since 1996, and was a member of Grey Area Art Space. Her work has focused on the subliminal operation of sites, on the occupants and their bodies, and now concentrates these ideas into the computer game environment at the selectparks media lab in Melbourne. Blundell specialises in the design and animation of 3D characters for mulitplayer game communities, exploring ways players can immerse themselves further inside gaming worlds. Her work focuses on facilitating people’s need to be uniquely represented within virtual worlds, how in-game persona's are constructed, and allowing deeper exploration of gaining's social landscapes. Blundell is striving to enable rich populations of player characters with diverse cultural traits and nuances.
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Natalie Bookchin

CalArts + http://calarts.edu/~bookchin

Natalie Bookchin Natalie Bookchin is a artist whose most recent project, Metapet (www.metapet.net) is online game commissioned by Creative Time, a public arts presenter in New York City in association with HAMACA, a net art platform in Barcelona made up of six local art institutions and museum. The beta version of the project was launched at the Museum of Contemporary Art in Los Angeles; Version 1 was launched on May Day, 2003 and linked from the Whitney Museum's online gallery. Bookchin is currently working with political theorist Jacqueline Stevens (jacquelinestevens.org) on a large scale network project Agora. The first part of the project AgoraXChange has been commissioned by the Tate Museum and is scheduled to launch on their website on November 5, 2003. In 1999-2000 Bookchin organized <net.net.net>, an eight month series of lectures and workshops on art, activism and the Internet at Cal Arts, MOCA in LA, and Laboratorio Cinematek in Tijuana. From 1998 to 2000 she was a member of the collective ®TMark. She was a 2001-2002 Guggenheim Fellow. Her work is exhibited at institutions including PS1, Mass MOCA, the Museum of Contemporary Art in Barcelona, KunstWerke, Berlin, the Generali Foundation, Vienna, the Walker Art Center, the Whitney Museum of American Art, and the Shedhale in Zurich. She is based in Los Angeles and is faculty member at CalArts.
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Rebecca Cannon

Select Parks + http://selectparks.net

Rebecca Cannon Rebecca Cannon is an Australian new media curator and producer. She currently curates an online archive that contains an international selection of artworks made using computer games at Selectparks.net. She is also producing and curating a DVD compilation entitled DVneopoetry which brings together young Australian writers with media artists. Rebecca is dedicated to open access modes of distribution, and where possible applies copyleft ideologies to her productions - predominantly to her video zine Some Underground Machine. The next Some Underground Machine video zine will be released on region-free DVD and embrace the GNUcopyleft[i] <#_edn1> code of licensing developed by the open source software movement.
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Chad Chatterton

Select Parks + http://selectparks.net/

Chatterton Chad Chatterton graduated with a B.A. in Japanese Studies and Art History in 1991. He followed up these studies with a B.F.A. in painting from the V.C.A. He has been exhibiting since 1996 and has also written for Art and Text and Like Art Magazine. In 2000 his interests culminated in a body of work comprising 6 exhibitions including a curatorial project at 200 Gertrude Street. This body of work collectively explored the way computer games impact on our experience of place. Since that time he has developed these ideas from the computer game developers’ perspective at the selectparks media lab in Melbourne, where he co-directs the on-line computer game based project acmi{park} for the ACMI. He is also the recipient of the Australia Council Tokyo Studio 2002. Chatterton hopes to further critically engage with online gaming and virtual place-making, highlighting its important function in contemporary culture.
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Chris Chesher

University of New South Wales + http://mdcm.arts.unsw.edu.au/homepage/Staff/Chesher/>http://mdcm.arts.unsw.edu.au/homepage/Staff/Chesher/

participants content Chris Chesher is a Senior Lecturer at the University of New South Wales with an unhealthy obsession with new media. He wrote his PhD at Macquarie University on what makes computer-based media distinctive, arguing that they are characterised by their capacity to call up things, and should be reconceptualised as ‘invocational media’. He established, and now coordinates the MA (New Media) program at UNSW, which is aimed at new media practitioners. But he has been at UNSW since 1997, the first year of the BA (Media and Communications), a program with a strong emphasis on new media theory and practice. Before this he taught at Macquarie, UTS and Newcastle. As one of the facilitators of the critical Internet studies mailing list Fibreculture, he organised the ‘Networks of Excellence’ conference at the Museum of Contemporary Art in Sydney in November 2002. He is currently co-editing a special edition of Media International Australia on computer games and media studies methodologies. His writing can be found online in Cultronix, Ctheory and CultureMachine, in hard copy in several books, and in journals including Convergence and Media International Australia.
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Kathy Cleland

School of English, Art History, Film and Media at The University of Sydney + http://www.arts.usyd.edu.au/departs/informatics/

Cathy Cleland Kathy Cleland is a lecturer, curator and writer specialising in the field of new media. She has been curating new media art exhibitions since 1996 including ARTifical LIFE, a touring new media exhibition hosted by Artspace, Auckland (1999) and the Cyber Cultures (http://www.casulapowerhouse.com/cybercultures) exhibition series (The Performance Space, Sydney, 1996, Casula Powerhouse Arts Centre, Western Sydney, 1997 and 2000). The 2000 Cyber Cultures program toured to over 20 venues in Australia and New Zealand from 2000 - 2003. Kathy was also a consultant for the Australian online component of the BAM Festival in New York (2001) and curated the Australian component of St@rt Up a program of new media works for Te Papa Museum, Wellington, NZ (2002-3). She was president of dLux media arts from 1997 to 2002 and writes for a number of arts and cultural publications. She was guest editor of a special new media issue of Artlink magazine, e-volution of new media [Vol 21, No.3, 2001]. Kathy lectures in the Arts Informatics Program in The School of English, Art History, Film and Media at The University of Sydney.
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Leon Cmielewski

School of Communications, Media and Design, University of Western Sydney + http://www.sysx.org/leon/mirror/

Leon Cmielewski Leon is an animator, artist and designer and has worked in print and broadcast television design, he currently lectures in the School of Communications Design and Media at the University of Western Sydney. Together with Josephine Starrs he has produced a range projects which have been widely exhibited, including; The User Unfriendly Interface, The Paranoid Interface, The Fuzzy Love Dating Database, Bio-Tek Kitchen, Dream Kitchen and a.k.a.
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David Cranswick

dLux Media Arts + http://www.dlux.org.au

participants content David Cranswick was appointed Director of dLux media arts in March 2003. Prior to this appointment worked both as a Curator and artist in Western Sydney for over ten years. He was Curator of the Casula Powerhouse Arts Centre in Liverpool [NSW] from 1998 - 2003. In this time he was responsible for the curation and production of an innovative exhibition program which was built on a strong commitment to community cultural development and engagement with diverse audiences and communities. While Director of Streetlevel, an artist run Space in Blacktown NSW, he initiated the Cybercultures Project with Kathy Cleland. David has also served on the National Executive of NAVA and on the Board of Artspace.
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Captain Simon Geddes

Australian Army + http://www.army.gov.au/

Captain Simon Geddes After eight years as a general service Military Police Officer in the Australian Army, Simon Geddes left to pursue full time study in education and multimedia. Upon completion, he returned to the Army and is now employed as a Technology Based Training Developer and Instructional Designer within the Army’s Education Corps. Geddes has a Certificate IV in Interactive Multimedia, Diploma of Instructional Multimedia, Bachelor of Management (HRD) and is currently completing a Master of Education (Multimedia) through Southern Cross University. Geddes was an Instructional Designer on the Australian Army’s award winning Sergeant Offensive Operations Package.
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Michael Goldberg

Sydney College of the Arts , University of Sydney + http://www.catchafallingknife.com

Michael Goldberg Michael Goldberg is an artist and lecturer at Sydney College of the Arts who explores the gameplay involved in the world of trading stocks (catchingafallingknife.com). His work examines stockmarkets as highly complex organisms although their financial cycles are generally simplified as being either 'boom or bust'. In fact these cycles arise out of a multitude of personal psychologies and are the evidence of an almost inconceivable number of transactions, or 'face-offs', between buyers and sellers. In reality, markets perform to an elaborate choreography. They unfold daily, minute by minute, second by second into a sequence of arabesques and set moves responding to constantly shifting global algorithms.
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Troy Innocent

Monash University + http://www.iconica.org

Troy Innocent Troy Innocent has been exploring new aesthetics enabled by computers since 1989. Deconstructing and understanding the endemic properties, language and nature of the digital realm has been the underlying theme of his work. Trained as a designer and practising as an artist, he has moved across media in works involving computer animation, installation art, interactive media, synthetic images and sound. His work has been exhibited widely at national and international galleries, conferences, and symposia.
Typically, these works involve the construction of artificial worlds that explore the ‘language of computers’. In his work, Innocent explores the dynamic between the iconic ideal and the personal specific, the real and the simulated, and the way in which our identity is shaped by our language and communication.
Innocent is Senior Lecturer in the Department of Multimedia & Digital Arts at Monash University, Melbourne, Australia. He is currently producing lifeSigns, an interactive installation that generates iconic languages that live and die in an eco-system of signs and symbols. Innocent recently showed offline artefacts, computer generated prints, and dual-screen moving image work in a solo exhibition at Tolarno Galleries in Melbourne. He is also completing a Master of Arts investigating a model for digital media language.
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Kipper

+ http://www.escapefromwoomera.org

Kipper Kipper is a game developer based in Melbourne. After working in the commercial industry for several years as a games programmer he became creative director of the community-based game project Escape From Woomera (www.escapefromwoomera.org). The politics of the videogame as an art form and games as a medium for cultural resistance are Kipper's main areas of interest. He is also focused on issues facing game developers as creative labourers and is a founding member of the Game Developers' Liberation Organisation.
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Feng Mengbo

+ http://www.mengbo.com

Feng Mengbo Feng Mengbo is an artist with an international reputation who arose out of a Political Pop movement in China, during the late 80's and early 90's, when many artists were using deconstructive techniques and Western iconography to comment on contemporary China. Although he considers himself more game artist his work has never been exhibited in China because of his connection with Political Pop. Nevertheless he continues to live and work in Beijing. Since 1996 Mengbo has worked with computers, not as a passive player, but making CD-Roms and games. The first CD-Rom piece by Mengbo was My Private Album in 1996, which is an interactive family photo album. Following that he has made a series of interactive multimedia works using the structures of commercial software with Chinese themes. As a young Chinese artist whose work uses the the styles and structures of contemporary electronic games. He combines this with cultural influences of China, from traditional opera legends to more recent stories from the Cultural Revolution and Hong Kong action cinema. The icons from Mao Zedong's Cultural Revolution and those of Hong Kong cinema both use a romantic, heroic style to tell moral or political tales.

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Mark Pesce

+

Mark Pesce Internationally renowned as an inventor, engineer, writer, and educator, Pesce is the man who brought virtual reality into the World Wide Web as co-author of VRML. For nearly two decades Pesce has used his extensive knowledge of computer networking and interface design to produce novel and useful innovations for computer users worldwide. At least fifty million computers around the world are VRML software enabled, and it has become a core component of the MPEG-4 standard, which will bring interactive capabilities to a broad array of consumer electronics. Pesce has written five books, including The Playful World: How Technology is Transforming Our Imagination (Ballantine Books, 2000), and spent two years establishing and running the Interactive Media Program at the University of Southern California's School of Cinema-Television.
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Melinda Rackham

+ http://www.subtle.net

Melinda Rackham Melinda Rackham is an artist and theorist based in Sydney Australia, who has been working online since the mid 1990's in her domain www.subtle.net. Her web practice has investigated the technological and psychological aspects of online identity, locality, sexuality and community, as well as viral symbiosis and trans species relations. She has just completed her PhD on the nature and construction of spaces and avatars within Virtual Reality Networked Environments at the College of Fine Arts, University of New South Wales, Australia.

Rackham's writing appears online and in print in arenas like Ctheory, Culture Machine, Leonardo, and Realtime. Conference presentations include Contagion in Australia, Invencao in Brazil, and Consciousness Reframed in Wales. She has participated in residencies at Polar Circuit in Finland and Discovery at Banff Centre for the Arts, Canada. Her award winning web works have been shown in Beyond Interface, Arco Electronico, Transmediale, File, Art Entertainment Network, The Montreal Biennale, European Media Art Festival, Hybrid Life Forms, Biennial of Buenos Aires, lab3D and ISEA.

Rackham received the SoundSpace Award for Virtual Worlds at the 2001. Stuttgart Filmwinter, and the Faulding Award for Multimedia at the 2000 Adelaide Festival, and is the producer of -empyre- online media forum.


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Camille Scaysbrook

+ http://www.geocities.com/c_scaysbrook

Camille Scaysbrook Camille Scaysbrook has worked as a writer in a diversity of mediums, including prose, theatre, radio drama, hypertext fiction, and computer game design. She was a student, and later a teacher, at Sydney's Roundabout Theatre, where she gained a diploma of Advanced Acting in 1997. In 1995 her play Am I Your Dream? won the Sydney Theatre Company Young Playwright of the Year Award. It has since enjoyed numerous national and international productions, including the 1996 Adelaide Fringe Festival and a tour of London in 2000.

She has given many talks and participated in numerous, panel discussions and interviews on topics ranging from literature, womens' modernist art, and film theory, most recently addressing the 2002 Biennale of Sydney on the topic of massively multiplayer online games. After graduating from Sydney University in 1999 (majoring in English and Art History and Theory), she spent several years working for computer games company MicroForte on their Massively Multiplayer Online Game project, BigWorld: Citizen Zero and gained media attention for being Australia's only female game designer.

She lived in New York for most of 2001 before touring Europe in 2002. She now works as a media analyst and, when there's time, on a third novel, as well as several film projects and occasional freelance writing. Her work appeared as part of the anthology Letters to J.D. Salinger, published by the University of Wisconsin Press, in 2001.


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Select Parks

Select Parks + http://www.selectparks.net

Select Parks

Selectparks is a media laboratory currently based in Melbourne Australia. Selectparks was established in 1998 by Julian Oliver and now includes key members: Chad Chatterton, Andrea Blundell and Rebecca Cannon. Work and writing by Selectparks has featured at many symposiums and electronic art exhibitions throughout Europe and America including Siggraph2003, American Museum of the Moving Image, the Tate Modern, and the Computer Games and Digital Cultures conference in Tampere, Finland. Selectparks puts particular focus on the use of games as a platform for both producing Place, and researching how sense, memory and action collaborate toward this unique effect. Out of a belief that games produce not only places, but new Public Places, the worlds of Selectparks develop upon traditional concepts of public by offering both new mediums and sites for exchange. This aspect of Selectparks' enquiry currently forms the basis for a research collaboration with the Interactive Institute of Sweden.


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Eugenie Shinkle

School of Media, Arts and Design, Westminster University +

Shinkle Eugenie Shinkle is a lecturer in photographic theory and criticism in the School of Media,
Arts and Design at Westminster University, London, UK. Eugenie’s research focuses
on the areas of digital culture, phenomenology, aesthetics (C18th and contemporary), linear perspective, landscape, and fashion photography. She is a former civil engineer (BSc) and worked as a waterflow control systems designer before studying photography. Eugenie holds a BFA (Concordia University, Montreal, major photography, minor art history) an MA (Concordia University; photography, art history, landscape anthropology) and a PhD (Slade School of Fine Art, London; art history/critical theory, fine art media practice). Eugenie has been a practicing photographer and video artist since 1991, have exhibited internationally and with work in museum and private collections. She lives and works in London, UK.

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Vanessa Sowerwine

+ http://www.netspace.net.au/~van

Vanessa Sowerwine Van Sowerwine is a new media artist who works with stop-motion animation, interactives, installation, miniatures and comics. She has exhibited nationally and internationally. Recent projects include Expecting, an Experimenta New Visions commission with Isobel Knowles for the Experimenta House of Tomorrow (Black Box, Melbourne, 2003), and Play With Me, an interactive stop-motion installation in a cubby house as part of the 2002 Next Wave festival (Centre for Contemporary Photography, Melbourne, 2002).
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Josephine Starrs

Sydney College, University of Sydney + http://www.sysx.org/starrs/

Josephine Starrs Josephine Starrs is an artist whose video and new media works have been shown extensively in Australia and overseas. She was a member of the Australian cyberfeminist collective VNS Matrix, who used irony and humour to reveal the gendered biases hardwired into computer culture and products. In 1997 she was artist in residence at the Kunstlerhaus Bethanien in Berlin and in 1998 received a New Media Arts Board Fellowship from Australia Council for the Arts. For the past six years she has collaborated with Leon Cmielewski on a variety of new media projects including The User Unfriendly Interface, Dream Kitchen and the game patch, Bio-tek Kitchen.
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Melanie Swalwell

University of Technology, Sydney +

Blue square Melanie Swalwell is a Sydney based cultural and media theorist, currently teaching at the University of Technology, Sydney. Her research is broadly concerned with intersections between the senses, technology and affect, concerns which shape her work on computer gaming. Her doctoral research included a study of a large multiplayer gaming group, the members of which get together to play over a purpose built Local Area Network. An essay on lanning which theorises gamers’ entry into virtual environments is forthcoming in The Games Reader, edited by Matthew Wolf-Meyer and Davin Heckman. Currently, Melanie is editing (together with Jason Wilson) a collection of essays which attend to the significance of the particular aesthetic pleasures and engagements of gameplay. Other work includes a focus on experimentation with the games form, including the work of independent game developers and artists working with games, and a concern with the current regime of classification/censorship of games, particularly the way in which gaming is conceived in terms of impactful aesthetics, as in the Office of Film and Literature Classifications recent (2001) Review of the Classification Guidelines for Films and Computer Games
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Laurens Tan

University of Western Sydney + http://www.octomat.com

Laurens Tan Laurens Tan returned this year from his 11th pilgrimage to the Silver City [since 1995] to chair the session: Disneyland for Adults: Fun Cities Around the World at the University of Nevada Las Vegas' 13th Far West and American Popular Culture Association [FWAPCA] Conference. He was keynote speaker at UNLV's FWAPCA 10th Anniversary event in 1997. His current project/thesis, The Trinkets of Clubland: Vegascana: is an analysis of the lure of the gaming parlour and the cultural architecture of identity referenced primarily where entertainment design originated - Las Vegas.

In 1998, he was Keynote Speaker at the 10th Anniversary Conference of the FWAPCA at the University of Nevada Las Vegas, and has written on the design of casinos in The Business of Gaming: Economic & Management Issues. Since 1993, Laurens’ works have been based on games, entertainment technology and on exteriors and interiors of gaming resorts/ casinos. Installations, interactive kiosks and sculptures inextricably link the digital [especially 3D modelling/ animation] with prototypes resulting from industrial research experience.

His 3D animation works include Jack High [1997] which has been screened at Pan Pacifica Multimedia Festival, [Groningen Holland], Altered States, New Media Screenings: Interact Asia Pacific [Melbourne], Code Red [Multimedia Installations in Sydney] and in the touring MAAP/Multimedia Art Asia Pacific Festival's, ArtRage. The Octomat ESM Prototype was produced in 1997 and first exhibited in 'Lawyers Guns and Money' at the Experimental Art Foundation Adelaide.


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Anne Mette Thorhauge

+ http://www.thorhauge.dk

Anne Mette Thorhauge Anne Mette Thorhauge holds a master degree in film and media studies. At the moment she is a PhD fellow at the University of Copenhagen, Denmark, working within the field of computer games and new media studies. Her main field of interest has to do with the game experience from the point of view of the computer game player. The main objective of her project is to study how the activities of playing the game and experiencing the fiction are combined from the point of view of the player. Apart from this subject area she has been working with a range of topics including digital arts and music, computer history and technological development, information technology as a research tool and e-learning, CSCW & social processes.
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Jason Wilson

Griffith University +

Jason Wilson Jason is a researcher, critic and writer, currently completing a PhD on the aesthetics of video gaming at Griffith University. He has published and presented research on gaming, new media and other areas of contemporary cultural research in various local and international publications and conferences, and he recently co-edited (with jOhn pAce) the logo edition of the online journal of media and culture, M/C. He teaches in Griffith University School of Arts, Media and Culture, and in Queensland University of Technology Faculty of Creative Industries, mainly in new media and film studies. When he's not thinking about how others have made the digital beautiful, he's trying to do it himself with music, though he's still hopelessly mired in the FastTracker era.
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Curated by Josephine Starrs. 8 - 19 October 2003. University of Sydney. Friday Saturday Sunday 10, 11, 12 October 2003. Registrations commence in August  
     
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symposium exhibition josephine starrs