Plaything Symposium Papers
The symposium papers are presented as PDFs
below.
Video and audio documentation
of the Plaything speakers presentations at the
symposium are available on request from dLux media arts. For more
information
please email dlux [at] dlux [dot] org [dot] au. Keynote Speaker
Mary Flanagan (USA),
Artist, writer and independent games developer Playculture: Domestic
Space and the Sims. Keynote Speaker Eric Zimmerman (USA), Game designer
and & CEO of Game Lab, New York. Expanding the boundaries of the gaming world and reshaping the culture
of games. Second Skin: Chaired by Kathy Cleland
In digital games we play with notions of identity through our chosen
avatars, and their interaction with imaginary spaces, enabling us to indulge
in multiple personalities, and explore shifts in our own subjectivity.
Andrea Blundell (Aus) In your hands.
Melinda Rackham (Aus) Soft skinned species. Theorising the Zone: Chaired by Eric Zimmerman
Should we analyse digital games using the same methods as other media,
or do we need a new language? The speakers explore the structure of games
and the subjective experience of the gamer immersed in the Zone.
Eugenie Shinkle (UK) Corporealis
ergo sum: Rez, affect, and the end of the Cartesian subject .
Anne Mette Thorhauge (DK) Playing
while making sense - How to understand the position of the videogame
player .
Chris Chesher (Aus) Game
Screens: Not the Gaze, nor the Glance, but the Glaze . Feng Mengbo (China): Artist presentation.
QUAKE POWERED: FROM Q3 TO AH_Q, 1999-2003 Body Count: Chaired by David Cranswick
This panel explores the relationship between war and digital games,
moving beyond the cliches evolving from public debate about violent content
in games and it’s contribution to aggressive behaviour.
Captain Simon Geddes (Aus) Instructional strategies for scenario based
eLearning software
Melanie Swalwell (Aus)
This isn’t a computer game you know! Revisiting the computer
games/televised war analogy .
Jason Wilson (Aus) Videophones and America’s Army:
games and/of/for war? The Language of Gameplay: artist presentations
Artists are incorporating various types of gameplay into their practice
resulting in new hybrid forms.
Michael Goldberg (Aus) catchingafallingknife:
Greed, Fear and Irrational Exuberance - A Game of Financial and
Cultural Speculation .
Troy Innocent (Aus) Exploring
the nature of electronic space through Semiotic Morphism .
Natalie Bookchin (USA) Metapet. The Language of Gameplay 2: artist presentations
Artists are incorporating various types of gameplay into their practice
resulting in new hybrid forms.
Leon Cmielewski (Aus) GameArt: Playing to lose.
Laurens Tan (Aus)
The minute you walked in the joint... 
Rebecca Cannon (Aus)
Introduction to game modification . Boys and Girls Come Out to Play: Chaired by Zina Kaye
This panel takes on the common perception that women don’t play games,
and explores gender issues in game design.
Van Sowerwine (Aus) Play
with me .
Camille Scaysbrook (Aus) Games
for Girls…Girls for Games .
Mary Flanagan (USA) Let down your long hair? Projects for girls. Vicky Smith(NZ), AvatarBodyCollision Artist presentation.
Meatspace vs
Meetplace: A theatrical journey into immersive technologies .
Ben Lorenzo (Aus), Perception Games Overview of the Australian Digital Games Industry. Indy Game Development : Chaired by Josephine Starrs
Game development will be explored from both a cultural and economic
perspective while investigating strategies to intervene in the market and
to encourage diversity in future commercial products.
Kipper (Aus) Escape from Corporate Detention: Escape From Woomera in
the context of independent game development.
Chad Chatterton (Aus) Select Parks
Eric Zimmerman (USA) Gamelab, a model for independent game developers.
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